GIANT ANT SOLDIER
{{Monster Table
| style=
| creature=Giant Ant, Soldier
| size=Medium | type= Vermin
| hd=2d8+2 | hp=11
| init= +0
| speed= 50 ft. (10 squares), climb 20 ft.
| ac= 17 (+7 natural), | touch= 10 | flat= 17
| bab= +1 | grapple=+3
| at= Bite +3 melee (2d4+3)
| full_at= Bite +3 melee (2d4+3)
| space= 5 ft. | reach=5 ft.
| sa= Improved grab, acid sting
| sq= Scent, vermin traits
| fort= +4 | ref= +0 | will= +1
| str=14 | dex=10 | con=13 | int= | wis=13 | cha=11
| skills= Climb +10
| feats= TrackB| env= Temperate plains
| org= Solitary or gang (2–4)
| cr= 2
| align=Always neutral
| treas= None
| adv= 3–4 HD (Medium); 5–6 HD (Large)
| la= —
}}
Giant ants are among the hardiest and most adaptable vermin. Soldiers and workers are about 6 feet long, while queens can grow to a length of 9 feet.
COMBAT
Acid Sting (Ex): A giant soldier ant has a stinger and an acid-producing gland in its abdomen. If it successfully grabs an opponent, it can attempt to sting each round (+3 attack bonus). A hit with the sting attack deals 1d4+1 points of piercing damage and 1d4 points of acid damage. Improved Grab (Ex): To use this ability, a giant ant must hit with its bite attack. A giant soldier ant that wins the ensuing grapple check establishes a hold and can sting. Skills: *Giant ants have a +4 racial bonus on Survival checks when tracking by scent and a +8 racial bonus on Climb checks. A giant ant can always choose to take 10 on Climb checks, even if rushed or threatened. SEE WIKIPEDIA ENTRY: Ant- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:CR2 Category:Medium Size Category:Neutral (Law-Chaos) Alignment Category:Neutral (Good-Evil) Alignment Category:Plains Terrain Category:Temperate Climate Category:Vermin Type Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}